First dev dairy of Sébastien Loeb Rally Evo

First dev dairy of Sébastien Loeb Rally Evo

The first developer diary is entirely given over to the Design of Sébastien Loeb Rally Evo. The diary takes the form of a video interview: Dino Lanaro, the television presenter, talks to Alex Zucca, Milestone’s Lead Game Designer, discussing howhow the idea for Milestone’s new IP came about, how the tracks were designed and constructed, what cars will be featured in the game, and the physicsused in the title. The video is an informative invitation to gamers to explore the world of Milestone videogames, specifically the world of Sébastien Loeb Rally EVO.

This is the first of a series of developer diaries that Milestone has planned for fans. Over the following weeks there will be a diary from Sergio Rocco, Lead Artist, covering the artistic aspects of the game, and from Mattia De Nadai, Lead Programmer, explaining some programming secrets.

A name. A legend. One of the most exciting challenges in the world. A car, four wheels. These are the ingredients that make up Milestone’s first proprietary IP dedicated to the world of autosports, a title that launches the player into the life of one of the most iconic figures in the history of rally: Sébastien Loeb. This uncompromising rally simulator debuts on PlayStation®4 and Xbox One.

More information on the game can be found here.

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First game ever was Crash Bandicoot 3 Warped, ever since then, gaming has been something that I've gravitated to. Reading's fun but not as interactive. Always up for a bout of online multiplayer. If that multiplayer is co-op. So if you are up for a friendly co-op session, hit me up. Rahenik's the name to search on PSN.

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