Pawarumi – More info & new trailer revealed!

Pawarumi – More info & new trailer revealed!

Pawarumi is an intense, challenging and fast-paced Rock-Paper-Scissors shooter with a futuristic Aztec theme, which will be arriving on Nintendo Switch and Xbox One on 24th July 2019. This game has been developed and will be published by the French Indie developer Manufacture 43. Pawarumi is already available to pre-purchase from the Nintendo eShop and Microsoft Store (Xbox). The Nintendo Switch version of this game will feature a unique ship, the Joyful, that adopts the colors of your Joy-Con!

You play as Axo, the pilot of Chukaru, and you have destroyed every Earth defense while being controlled by an alien entity. The first four levels of the game will be flashbacks of what happened, and the last level will be your revenge!

Pawarum is a shoot’em up set in a futuristic, yet pre-Columbian, inspired universe. The game features a powerful Rock-Paper-Scissors mechanic called the Trinity. The three basic weapons are controlled by colored divinities – Condor (laser) is blue, Serpent (Gatling gun) is green and Jaguar (missiles) is red. Enemies you face are powered by the same divinities, and by targeting with the same as them, or different colour, you trigger one of the three bonuses of the Trinity – Boost, Drain or Crush. But be warned, there are both positive and negative consequences. Shooting with a weapon of a different colour than the enemy will either Drain or Crush. Drain transform enemies’ pain into energy that charges Super Attack., while crush multiplies the damage you deal to enemies by a factor of 1.5. But be warned: the player has only one life in the game, and your shield will reduce strength by a third every time you are hit. The sense of accomplishment in reaching the best ending for the game is just a fraction of what is presented, all of which is set in a 3D world with stunning music and sound to heighten the atmospherics.

The game features three difficulty settings, each with its own alternate storyline. The difficulty curve is designed so that a player that beats the game in easy mode gets ready to play in normal mode and then in hard mode. 

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Anmaja
Anmaja


I'm a LARP writer, freelance teacher and everlasting PhD student, and an avid gamer. Nowadays I game mostly on PC, but I love my retro playstation 1 & 2 as well :) I like watching anime, movies and series, and read books & comics whenever I have time!

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