Yu-Gi-Oh! Top 10 Cosmo Blazer part 1 – Card Review

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“It’s time to duel!”, I would say; were I an anime character with flowing silver hair and a gold eye stuck in my face. But no, because today I am just going to give you a review of, what I believe are, the top 10 cards of the following set Cosmo blazer.

I am not going to preview archetype specific cards, for I believe that an in-depth review of the archetype needs to be discussed. So I am going to have to disappoint our fire fist fan boys (sounds nasty).

But enough chatter, let’s move on to part 1 of my top 10 Cosmo blazer cards (in no particular order):

GogogoGhost-CBLZ-JP-RGogogo ghost

Level 4/DARK/Zombie
1900atk/0def

If this card is Special Summoned: You can target 1 “Gogogo Golem” in your Graveyard; Special Summon that target, then change this card to Defense Position. You can only use the effect of “Gogogo Ghost” once per turn.

Now right off the bat, this card boasts impressive stats. It is a DARK attribute boasting 1900 atk and a not so relevant 0 defense. Now we all know that DARK attributes have always been the most supported attribute (although now it seems that Konami is trying to change that). This card is already chaos fodder if needed be because of its typing. But what makes this card so good is the ability to be searched out by two floaters, goblin zombie and pyramid turtle. “But almost every zombie can be searched out by those”, you say. Well that may be true but Ghost does something that zombies were once feared and are still renowned for: field spamming.
Let’s say ghost would be in your graveyard, pitch a Gogogo golem for zombie masters effect and then special summon that golem. That right there is a two card shock master or any rank 4 Xyz monster that requires more than just two Xyz materials. Book of life suddenly turns into your one card utopia. And pyramid turtle suddenly became a recruiter able to get you two level 4’s on the field, the only other recruiters that can do that are from the “nimble” archetype. There are also some nice moves possible with Mezuki. It doesn’t even require you to change that much on your zombie deck. Most of them already run the Lightsworn engine to mill all necessary components into your graveyard, while Goblin zombie fetches you all the crucial parts (Zombie master, pyramid turtle…).

It also solves the problem of nowadays zombie builds, hand management can be a pain especially since zombies are inherently (since the death of card of safe return) not hand friendly. Zombies didn’t cope so well with the inclusion of Xyz since every other deck could make Xyz monsters without the heavy investment that for example a zombie master would require. Neither were they good at making rank three Xyz monsters like zenmaines or gigabriliant. Now with Gogogo Ghost, zombies are able to play a slower game that is more about resources than the “mindless” swarming they are known for. I’m not sure about you guys but I will definitely get myself a playset of these once they are out.

GarbageOgre-CBLZ-JP-C

Garbage Ogre

Level 3/DARK/Fiend
800atk/1300def

You can send this card from your hand to the Graveyard; add 1 “Garbage Lord” from your Deck to your hand. You can only use the effect of “Garbage Ogre” once per turn.

Garbage ogre is was an unsuspecting candidate for my top ten list. Its unimpressive stats and horrible artwork are nothing to write home about. It does have the DARK typing going for it and being a fiend certainly is a welcome bonus, but on its own it is not even able to stand up to Sangan.
Since we are already busy about sangan, sangan pairs wonderfully with tour guide and garbage ogre also happens to be very compatible with our favorite train attendant from hell.
But I digress, as you might have already concluded out of previous examples: garbage ogre’s strength lies in its compatibility with chaos/DARK based decks. It basically reads: ”dump me as the necessary dark monster (surprise Dark armed dragon drop), use me if you happen to have no target anymore for tour guide”. Why would you use this over D.D crow you ask, well D.D is an inherent -1(if you don’t count the opponents graveyard as a resource), while our club wielding friend here is actually more of a floater. And what he gets you is our next card…

GarbageLord-CBLZ-JP-RGarbage Lord

Level 5/DARK/Fiend
0atk/2400def

You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as a Xyz Material, except for the Xyz Summon of a DARK monster.

So every ogre I suppose needs a master, and this happens to be the overlord of our club wielding friend. Like his minion he also does not seem to be boasting impressive stats, sure he has 2400 defense, but why would you summon a monster at the cost of 2000 life points that only has 0 atk?
Well, you don’t summon it for the attack value of course. In fact when you summon garbage lord you do it exclusively so you can put him into the grinder and make something better of him, be it Xyz or synchro.
So why use this over instant fusion? Well first of all you can only use instant fusion once per turn and instant fusion can’t be searched. Secondly, there are more ways to summon our garbage loving overlord than paying ¼ of your life points. Its fiend typing and low attack make it a valid target for stygian street patrol; it can also be brought out by mystic tomato. It is searchable by 4 cards as far as I know (sangan and your 3 garbage ogres). It can also be brought back to the hand by dark eruption, just when your opponent thought that you are out of Garbage Lords. But what can we actually make with it? Well currently the only DARK rank 5 Xyz monsters that we have, that only require two materials, are Adreus keeper of Armageddon and inzektor Exa- stag. Adreus is a solid choice when it comes to removal of face up pests (I’m looking at you utopia), exa stag requires 2 insect types and is thus not a possibility. Although 1 Xyz monster seems meager at the moment, the development of the game is sure to give us some more Xyz that will give garbage lord a time to shine amidst the rubble.
If a Xyz monster does not suit your playing style, you could just grab any of the level 6+ available synchro monsters. Prominent candidates aside the usual Stardust dragon, scrap dragon and black rose are: Dark Highlander or Dark End dragon. While Dark Highlander won’t be much of help nowadays Dark end dragon certainly still is a nice piece of removal.

AsterDrawn-CBLZ-JP-NRAster Drawn

Level 4/EARTH/Spellcaster
1600atk/1000def

If this card is used for a Xyz Summon, you can treat it as a Level 5 monster. A Xyz Monster that was summoned using this card as Xyz Material gains this effect.
* When it is Xyz Summoned: Draw 1 card.

This card is just uber cute! I mean the little guy with the stars and the smile and the…I digress. Aster Drawn is, like our previous card, rather unimpressive when it comes to the stats department. 1600atk might be able to hold itself on the field, but 1500atk would have been better here for it to be searchable (giant rat or sangan). EARTH attribute is alright, though nothing to write home about. Like the previous card, you would play Aster Drawn exclusively for its effects. Right off the bat it has an effect which gives it a variable level that can switch from 4 to 5 if needed. Furthermore, the use of Aster drawn as a Xyz material nets you one card from your deck. Pay attention here that the wording describes Aster Drawn GIVING the draw effect to the Xyz monster, so if I understand this correctly, an Effect veiler will be able to negate the draw effect. Cards like summoner monk suddenly turn into a one card rank 4 Xyz, thanks to Aster drawn netting one card upon use as Xyz material. We learned that in this game, drawing cards is a good thing and Aster Drawn might as well be on its way to become a card to further solidify that theory.LightningPlover-CBLZ-JP-SRLightning plover

Rank 4/WIND/Thunder
1900atk/1600def
2 level 4 wind monsters

When this card is Xyz Summoned: Target 1 Set card your opponent controls; return it to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return it to the top of the Deck.

Now speaking about speed, Lightning plover is one of those cards that are really great at slowing down your opponent. But before I move on to its capabilities and uses thereof, let me cover the basics first. Thus we have a WIND attribute, thunder type draconic death bringer… Is what I would say if its attack and defense weren’t so low in relation to its summoning condition and. 1900 is great for an attack, but the fact that you need two, yes TWO, WIND monsters to summon Lightning Plover, is in my opinion not easy, especially since WIND an attribute is which did not receive any recent love from konami.
Though these hardships are quite necessary, for this card would otherwise be (if memory serves correctly): broken. On summon Lightning plover takes out any set card of your choice and spins it back to the bottom of the deck. Although a lot of players would prefer straight removal over this, I would argue that spinning a card back into the deck is somewhat of a bonus. Your opponent receives an immediate -1 and it also slows down his deck. Of course it is only to the bottom of the deck and most people will never play a match until they reach deck out. But it is also true that no deck nowadays stays unshuffled through the course of the game, fact is Dino rabbit, Wind-up and Inzektors shuffle a lot in the course of a duel.
If we look at one of the current underdog decks, namely Madolche, we can see the detrimental effect of aforementioned on your decks speed. Madolche would have been a tier 1+ were it not for the fact that it is slow, filling your deck up makes it harder for you to draw into your more important cards. This is also why nobody tends to play cards above the 40 card limit. Lightning plovers trigger effect and the inherent shuffling of most decks, simulate this weakness of the Madolche deck.
The ignition effect of Plover basically reads: “Raiza the storm monarch or Phoenix wing wind blast”. This downright steals your opponent’s next draw and if your opponent doesn’t have a solution ready for plover, he will definitely wind up two turns late because of plover. Lightning plover is certainly a card to watch out for, especially if you see your opponent summon a WIND monster.

Well this concludes part 1 of my top ten Cosmic Blazer card review. Next time I will be reviewing a certain trap card which I am psyched about! Stay tuned for part 2!

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Yu-Gi-Oh! Top 10 Cosmo Blazer part 1 - Card Review, 9.0 out of 10 based on 21 ratings

2 Comments

  1. Aud Rey
    January 23, 2013, 4:15 am

    Great review 🙂 Good Luck.

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  2. Lea
    January 23, 2013, 4:26 am

    Good job

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