Warhammer 40,000: Inquisitor – Martyr (PS4) – Review
Follow Genre: Action RPG
Developer: NeocoreGames
Publisher: NeocoreGames
Platform: PC, Xbox One, PS4
Tested on: PS4

Warhammer 40,000: Inquisitor – Martyr (PS4) – Review

Site Score
7.2
Good: The grind doesn't feel like grind
Bad: Having to make an account on your computer while playing on console is a chore
User Score
8.0
(2 votes)
Click to vote
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Rating: 8.0/10 (2 votes cast)

When bringing up Warhammer, some might react with: ‘People still play those games?’ ‘They still exist?’ Better yet, they don’t just exist, new games are added to the series. Warhammer: Inquisitor – Martyr is the latest in this series. Games Workshop isn’t letting down with the different kinds of games added. This makes it so that fans of the Warhammer Universe can have fun and people that are into certain genres can find something to have fun with. There’s even a sports game in the Warhammer Universe. Don’t think that you’ll be running around a field holding a pigskin though.

Story

‘All hail the Emperor’, this can only be said in media, because that’s not something that would fly in real life. Certainly not in this era. The sentence is what the story of Warhammer: Inquisitor – Martyr boils down to. The universe is ruled by the emperor, and those who don’t fall in line aren’t welcome to the party, but will meet the business end of weaponry as the Inquisitors are tasked to take them out.

It all starts off on the ‘Martyr’ a giant hulking piece of space war-making. Things aren’t as they should be as the deck and halls are littered with the dead, and also the still living opposition. Shit goes down, and you only barely make it out alive as the ‘Martyr’ flies off and it’s up to you to find out how that ship fits into the grander scheme of things as you murder anything that isn’t on your side. The story is sometimes told through copious amounts of written text in logs, through conversations between characters, and even sometimes through visual cues in cut-scenes.

Graphics

Warhammer: Inquisitor – Martyr is visually pretty decent. It’s not top tier current generation game. The opening scene with the title looks very much like CGI from 2000.

Other than that it’s quite consistent to the other entries in the series. Detailed enough to make things clear, but not so detailed to make any gamer that’s been around a bit go ‘wow, such beautiful graphics’. The maps sometimes feel empty, either they are way too big, and enemies are spread too far away from each other, or the maps are too small and it feels like they are clumped together. Like the enemies are on the map because they needed to be and not because it’s only natural for them to be there. The amount of enemies feel inorganic, out of place, forced even.

Sound

The developers of Warhammer: Inquisitor – Martyr really deserve a pat on the back, they are the first in a very long time to use the speaker in the controller of the PlayStation 4. It was quite a shock for the communications to blast from the controller instead of the speakers in your television set or audio set-up. The voice acting is bombastic, but doesn’t relay the right emotion behind the words. When you hear them talk it’s like the people in the Warhammer Universe can only speak in a grave tone even when talking about something as mundane as doing the laundry. Not that that is at any time a topic of conversation, though it should be with the amounts of blood being shed. It’s like everything happening is something that has just upped the ante. You can only keep the same tone up for so long before it becomes annoying and aggravating.

Gameplay

Warhammer: Inquisitor – Martyr is a top down action adventure hack ‘n slasher. The first thing that happens when you boot up the game is that you are prompted with making an account on your computer. This throws out the immersion very quickly. The best way to drive people away is forcing players to go through an extra step to play the game. The worst part is you can’t even skip it. You have to activate it. It’s obnoxious.

You play as an Inquisitor, killing everything that bars you from going where you want to go. There are three classes from which you can choose and all of them have their own way of playing. It all comes down to your own preference and experience as a gamer. Warhammer: Inquisitor – Martyr feels like Diablo. One thing differs, experience isn’t distributed by killing enemies, but by completing missions, even if you skip most of the enemies, the experience is still the same. So it supports skipping parts of content. This isn’t exactly solid game design. Killing them might reward you with items that you can equip or sell for coin which you can use to buy other items.

As you grow stronger and your items become better, killing enemies becomes more satisfying as you start seeing larger amounts of damage being dealt and mowing down enemies by the dozens is just fun, like it is in Diablo. Making the grind feel less like a grind and more like building your character.

Conclusion

When it comes to top down hack n slashing, Warhammer: Inquisitor – Martyr is a strong game. The longer you play the more fun it becomes because you feel yourself grow stronger and killing enemies doesn’t get boring. If you played through the story campaign, you can jump right back in with another class and character and mow down even more enemies.

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Rating: 8.0/10 (2 votes cast)
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Warhammer 40,000: Inquisitor – Martyr (PS4) – Review, 8.0 out of 10 based on 2 ratings
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First game ever was Crash Bandicoot 3 Warped, ever since then, gaming has been something that I've gravitated to. Reading's fun but not as interactive. Always up for a bout of online multiplayer. If that multiplayer is co-op. So if you are up for a friendly co-op session, hit me up. Rahenik's the name to search on PSN.

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