Let’s take a look at the Snowdrop Engine used for The Division!
At the GDC (Game Developers Conference) some more information and screens were provided to the public concerning the Snowdrop Engine which is used for the upcoming Tom Clancy’s: The Division video game.
The Snowdrop Engine should be able to easily create huge and detailed worlds and reach an unprecedented level of lighting fidelity with real time global illumination.
In an interview at the GDC, a clear summary was given of what the basic concept and goals are in regard of this engine. I quote:
“Snowdrop is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before. The game and the editor are unified, and everything in the engine runs in real time, which means that the ongoing project is always playable. This is extremely useful and allows for the implementation of new ideas and creations instantly; providing the ability to check the consistency of the game world at any time.”
Did this get your interest? Well, that’s makes two of us. Here’s a video clip where you’ll be able to see the Snowdrop Engine in action.
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