Developer: Dire Wolf Digital LLC
Publisher: Bethesda Softworks
Platforms: Mac, PC, iOS, Android
Tested on: PC
Elder Scrolls: Legends (DLC) – Review
Card tricks are magic, however in Elder Scrolls: Legends the tricks you pull off with the cards are done with magic. The game has been in existence for quite a while but that doesn’t mean that Bethesda is going to let it go die after all the effort they put into it. That’s a good thing as the game can transform completely when you introduce new cards. You don’t even have to give the players new rules, just new cards and effects and the whole game can be turned upside down. Card games are very open to emergent gameplay. What’s been added to Elder Scrolls: Legends are three new campaigns giving players tons more content to work through.
When you buy the new packs for Elder Scrolls: Legends, you’ll notice there are three new campaigns. There’s the Clockwork City, The Dark Brotherhood and last but not least Shivering Isles. The story is told through an opening act, which then plops the player in a hub where they can choose which mission they can play, prompting a new chapter to the story. Incrementally you’ll learn what’s been going on and it works really well and the flow of the story doesn’t feel stilted even though you have to play a card game in-between story sections. The developer got the flow just right.
The music and voice acting are actually quite nice. The voice acting goes hand in hand with the decent writing and thus there aren’t many flaws in it. The actors have gone through quite some lengths to convey the tension or the emotion behind the words just right. This is key to making an immersion piece of media, as one without the other makes the whole thing fall flat on its face.
What the three pieces of content bring are mostly more campaigns and new cards. So this makes it that what was already an extensive amount of cards to build your deck out of, has been upgraded to be an even more extensive amount. This might sound like it’s a bad thing but it isn’t, half of the fun of building decks is finding synergy and swapping out cards to see what works better in certain situations. Because throwing all eggs in the offensive basket isn’t going to win you the day when the enemy goes all on the defensive blocking off any means of you attacking them directly.
Say you managed to wrestle down the A.I. in the normal mode, you can go hardcore on the ‘master’ difficulty to see if your deck holds up there. If that’s even too simple for you, then you can always battle other players and see who has found a counter to your strategy or maybe if you’ve found a counter against theirs. The possibilities are not infinite, but they are extremely numerous. It’s just sad that the microtransactions persist even though you’ve paid for the game. Sure you can win coins with daily challenges but those aren’t a lot, so you have to save up a lot to even buy a decent amount of cards.
Conclusion
If you love Elder Scrolls: Legends then you’ll love the fact that the game has been given more content for you to dig into. It takes some getting used to if you are unfamiliar with card games, but the game doesn’t drop you in the deep end. However, it does expect you to have played the first couple of campaigns or that you play daily and do the daily objectives so you can earn gold and buy packs, because the standard decks aren’t bad, but the decks you can build after having won a bunch of cards are always better. So there’s a lot of bang for your buck.
Elder Scrolls: Legends (DLC) - Review,
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