First Person Shooter Blackroom has been announced

First Person Shooter Blackroom has been announced

John Romero and Adrian Carmack today announced Blackroom, a shooter that harkens back to classic FPS play with a mixture of exploration, speed and intense weaponized combat. Players will have to use fast, skilful movement to dodge enemy attacks, circle-strafe your foes and rule the air as you rocket jump in the single and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on on PC, the game is being developed with community at its core, starting with today’s launch of a Kickstarter campaign to fund development.


In the single-player campaign, you’ll step into the shoes of Santiago Sonora, Chief hNode Engineer at Hoxar Inc., the world’s foremost creator of holographic simulations. The company’s exciting Blackroom technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for Blackroom users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the Blackroom is not all fun and games.


Key features for Blackroom are:

  • Reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a wide variety of locations including hardcore military sims, hellish infernos and interstellar space.
  • Delve into a captivating 10+ hour single-player campaign, spanning wildly varied environments, from ruined Victorian mansions to wild west ghost towns to swashbuckling pirate galleons and beyond.
  • Master fast, skilful movement with rocket jumping, strafe jumping and circle strafing.
  • Challenge yourself with expert abstract level design.
  • Master 6 built-in multiplayer maps, as well as countless maps created by the community.
  • Extend your experience with full mod support and dedicated servers.
  • Put your skills to the test in Challenge Modes that present unique and demanding goals.
  • Affect the holographic worlds in the Blackroom with a device called the Boxel and influence the environment, your weapons and your enemies.
  • Features new soundtrack compositions by acclaimed metal guitarist George Lynch

Blackroom is targeted for release in Winter 2018 on PC and Mac, DRM-free and on Steam. The team today launched its Kickstarter campaign which can be accessed by clicking here.

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I lift heavy stuff up and put it back down

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