Honey, I joined a Cult – a funky cult simulator
These days it seems that almost every act imaginable has a simulator game. Team17 announced a partnership with UK developer Sole Survivor Games to create the resource management game Honey, I Joined a Cult. It puts the player into a funky 1970s setting where you can build and lead a new cult. You will have to work hard to build it up, keep it maintained and defend it from rival cults, noisy journalists and the ego of your own group.
Key features include:
- Maintain and grow cult influence: Recruit cultists and followers to maintain the organization’s smooth operation; keep them entertained and happy to grow its money and influence
- Base building: Build the cult from the ground up and design the layout from ‘Hypno chambers’ and bathrooms to monoliths and bedrooms
- Groovy missions: Complete missions to unlock resources or fulfill the leader’s demands to keep their ego in check
- Counter threats: Overcome threats from nosey journalists, oppressive government bodies, and rival heretical cults
- Cult themes: Choose the cult’s focus of worship, affecting the tech tree, missions and unlocks available
For the moment, there isn’t much known about a release date, so keep a watch on the site to stay informed for more news.
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