Six Days in Fallujah showcases its Procedural Architecture

Six Days in Fallujah showcases its Procedural Architecture

Victura and Highwire Games today announced that the upcoming first-person tactical military shooter Six Days in Fallujah will feature a groundbreaking technology developed by Highwire Games called “Procedural Architecture,” which re-shapes the entire battlefield each time the game is played, assembling entire buildings and city blocks procedurally. The idea behind the technology comes from the true experiences of soldiers that were involved in the real-life second battle for Fallujah, Iraq, which took place in 2004. “Marines told us they never knew what was waiting behind the next door,” says Six Days in Fallujah’s creative director, Jaime Griesemer. “But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat.”

In Six Days in Fallujah, every map is a new map, so players never know what to expect. While mission objectives and events are consistent with the true stories, every scenario becomes a unique experience each time players restart, ensuring no game ever plays the same way twice. For those wondering what the game is about, Six Days in Fallujah is a first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968. Players lead a fireteam through real-life encounters enabled by unique technology that simulates the uncertainty and tactics of urban combat. Six Days in Fallujah is produced and published by Victura and developed by Highwire Games, which is led by many of the original Halo and Destiny leadership. Six Days in Fallujah launches for PC and console platforms in late 2021. Check out the video below to learn more about how Procedural Architecture works.

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