Sony announces next-gen VR on PS5 with a new controller

Sony announces next-gen VR on PS5 with a new controller

The Sony VR experience was perfect for those who wanted to play games in Virtual Reality on their favorite console. With the coming of a new generation also comes an update to the PlayStation VR lineage. Sony has invested much R&D into the new controller by creating one that feels natural when holding it. It has high ergonomics, is well-balanced and comfortable for users with different hand sizes.

Being built upon the innovation of the DualSense wireless controller, makes the games in VR feel even more alive. Stronger immersion thanks to adaptive triggers, finger-touch detection and haptic feedback.

Key features of the new controller

  •     Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
  •       Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through the rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  •       Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
  •       Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
  •       Action buttons/analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

The development community will soon have their hands on the first prototypes, when they will be released to the public is currently unknown.

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MC_JP


Never give up on a dream. It might be a long nightmare, but one day it will change into a beautiful reality - MC_JP 2014

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