Tales of Xillia – Review
Follow Genre: RPG
Developer: Namco Tales Studio
Publisher: Namco Bandai Games
Platform: PS3

Tales of Xillia – Review

Site Score
9.5
Good: Solid story, great gameplay
Bad: Not really a bad point
User Score
10.0
(3 votes)
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Rating: 10.0/10 (3 votes cast)

If you like humans, spirits, a too-powerful-to-be-good weapon and a good storyline, then Tales of Xillia is your game. Let this RPG from the Tales series take you on a journey to save the spirits.

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Story

The Tales series are well-known for their amazing and profound storylines and this title is another confirmation of this fact.

To understand the present situation, it’s important that you know the past. The world consists of humans and spirits and two thousand years ago, the humans developed a power source. This power source, called the ‘Spyrix’, used the surrounding spirits to produce power. The spirit Maxwell wanted to do something about this and created a rebel group. This group contained spirits and humans who were capable of using mana. They worked together and erected a barrier around a large part of the country to protect the spirits and to escape from the influence of the Spyrix. The isolated land is now known as Rieze Maxia and the outer part as Elympios.

In the present, Rieze Maxia is ruled by two major countries: Rashugal and Auj Oule. They seem to live in harmony, but when you advance in the game, you might notice otherwise.  The game revolves around two main characters: Jude Mathis and Milla Maxwell. As you can guess, Milla Maxwell is the spirit that changed the world and is now called the Lord of Spirits. This title has some perks as well, but you can discover those yourself. Her, or rather his job, is to protect the spirits from human influences or activities. When there is suspicious activity in a military research facility, he/she decides to take a look. Jude has his own reasons to enter the military facility, as he is looking for his missing professor. Fate brings them together and  they discover that there is a Spyrix-powered weapon called the Lance of Kresnik being build. They use this weapon to defeat Jude and Milla but they can escape. As I don’t want to spoil too much, you’ll have to find out the effects of this battle and the rest of their adventure for yourself.

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Graphics

The graphics in Tales of Xillia are amazingly well done. The characters all have their unique visual characteristics and although it might be a bit over the top sometimes, it fits the game.
The different environmental settings are very colourful and every detail fit that type of setting. A dark wood is filled with creeping bugs, while the seaside has clear blue water and some crabs crawling in the sun.

Another thing worth mentioning is the available cutscenes. They are top-notch and it feels like you’re watching an anime episode.  Job well done!

Sound

There are several  soundtracks provided in Tales of Xillia and they  are mostly linked to one specific place of event. The battle music is always the same music, which makes fighting a bit dull. Boss fights have a more bombastic soundtrack so you know it is the real deal. Although the music is bound to places, the quality is really good and is suitable for that specific area. Darker spots get more tragic background music, while a stroll at the sea gets a nice and cheery song.

The voices all fit their respective character and they give an extra dimension to the game. Although the synchronization between voice and the visual voicing isn’t that timed, it doesn’t really affect the joy of watching and listening to cutscenes or small events.

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Gameplay

Tales of Xillia is a RPG that revolves around the two main characters: Jude and Milla. The player gets the opportunity to choose one of these protagonists before starting the game. Each character has their own storyline, so the hardcore RPG-fans get the chance to view the two sides of this marvellous tale.

This game is played in two different environments: the field map and the battle screen. The field map is a 3D area in which players can roam freely. This can be in cities or in the monster-infested connections between them.

The famous skits are back again as well. Skits are small events that can occur while you’re in the field map. These events are mostly side-information or character development but are fun to watch. These skits are animated character portraits with subtitles and voice acting.

The field map contains several loot locations that are worth searching for. You can find loot in treasure chests, loot bags or loot spots. Treasure chests are the well-known chests and you can only open these once in the game. The loot bags look like bags (duh) and you can open these several times during the game. You’ll need to leave the area and then return to find some new treasure. Both the treasure chests and the loot bags are mostly found in outside towns. The loot spots are shiny dots and they can be found in cities or in the field. These can be looted several times as well and there are a LOT of spots so it’s worth it revisiting places to find new goodies.

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These loot items can be sold or can be used to expand the different shops. Tales of Xillia uses an Expand-system in which the player can choose to donate Gald or items so the different shops are capable of upgrading so they can provide more useful items. Lootsies all the way!

The battle screen is also in 3D and represents the current area you’re fighting in. The game uses the Dual Raid Linear Motion Battle System in battles. The player is responsible for the character he’s fighting with but it’s possible to switch between the other characters if necessary.  Your battle comrades are controlled by AI with an instruction set you can determine beforehand. This is a good way to think about the battles and how everyone should react on certain events like low health.
Another important note is ‘linked combat’. Characters can work together and perform special, unified attacks. The linked partners also look out for each other and protect them from rear-attacks.

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Of course, if you want to use normal attacks or skills, you’ll need AC and TP. AC or Assault Counter is the number of skills or actions a character can perform. Using attacks brings the AC down but it recharges over time. If you want to use skills, you’ll need TP or Technical Points. These can be refilled by using items or just by using normal attacks.

The last thing I want to mention is the World map. Of course every game has one, but you now get the option to fast-travel to known places which is very convenient.

Conclusion

Tales of Xillia is another game in the Tales series and yet it’s another refreshing paradise for RPG-fans. Both the graphics and sound are magnificent and the profound storyline is too good to be true. The gameplay is smooth and the nice twists or additions are very nice. If you liked the previous titles, you’ll sure like this one!

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Rating: 10.0/10 (3 votes cast)
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Rating: +1 (from 1 vote)
Tales of Xillia - Review, 10.0 out of 10 based on 3 ratings
AnneMieke


Faster than lightning

5 Comments

  1. Craig Lynn
    August 31, 2013, 06:11

    Not having played a Tales title I have to say that Tales of Xillia is seriously making me want to go back and play some of the earlier installments.

    Lovely review.

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    • ThaMofo
      September 5, 2013, 00:59

      I really enjoyed playing Tales of Graces f. You might want to check that one out then. 🙂

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      • Craig Lynn
        September 8, 2013, 11:04

        I love RPG’s but I’ve never actually touched the Tales of franchise and Xillia is my first step into them. Are they all pretty much like Xillia?

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  2. AnneMieke
    September 8, 2013, 22:21

    All the Tales are like Xillia mostly. A lot of the elements return in other games from this franchise as well. I’d recommend it to be honest. 😀

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  3. 3rd-strike.com | Tales of Xillia 2
    October 16, 2013, 21:18

    […] of Xillia was a great game that we very much loved so it should come at no surprise that the sequel is making its way over to the PS3 next year. This […]

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