Gladio Mori – Review
Follow Genre: Ragdoll physics sim, fighting game
Developer: Plebeian Studio
Publisher: Bonus Stage Publishing, Korgi Digital
Platform: PC, PS5, Xbox Series X|S
Tested on: PC

Gladio Mori – Review

Site Score
8.3
Good: Surprisingly deep combat customisation
Bad: Single-player content runs out of steam fairly quickly
User Score
0
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Ave Imperator, morituri te salutant. After a lengthy two years in Early Access, Gladio Mori has opened its Porta Triumphalis for players on PC and consoles alike. We’ve seen gladiatorial combat in video games more times than we can count, but as far as we know, it’s never been as visceral and true to real life as here. But is this ragdoll physics simulation/fighting game hybrid worthy of Rome or should it be thrown to the lions instead?

Story

Because Gladio Mori functions primarily as a sandbox experience, narrative elements are kept to a minimum. The premise is straightforward: players step into a gladiatorial arena, select their weapons and armour, and fight opponents until someone’s anatomy inevitably gives out.

Graphics

Visually, Gladio Mori embraces functionality over detail, though this doesn’t mean that the game lacks cinematic flair. Combatants are customisable low-poly models styled after crash test dummies. The result is unapologetically cartoonish. Although the game is extremely violent by nature, the minimalistic aesthetic leans into visual absurdity and a cult-classic B-movie tone where bodies fly freely through the air and blood splatters in bright blues instead of deep reds, though you can optionally also turn off gore entirely. Because the game’s graphical fidelity is on the lower end of the spectrum, Gladio Mori isn’t a very demanding game. While there is some visual roughness here and there, the game’s performance is smooth overall, with a stable 60 FPS frame rate.

Sound

Although there is music in the game, it’s mostly drowned out by the background sounds of a bloodthirsty audience that roars with approval, heightening the game’s atmosphere. The center stage position of Gladio Mori’s soundscape is reserved for the game’s visceral sound effects, however. Sound design is exaggerated and brutal, putting emphasis not just on swords clanking but also on bones cracking and blood gushing. Voice acting is absent, though it wouldn’t have added a lot in the first place.

Gameplay

The general idea behind Gladio Mori’s gameplay is as straightforward as it is brilliant. The game combines ragdoll physics with brutal gladiatorial combat. Players enter the arena, configure their weapon loadouts and engage in visceral duals. Interestingly enough, the game eschews the traditional health bar. Instead, Gladio Mori tracks how and where fighters are hit. Injured muscles weaken your own attacks, severed arteries cause fatal bleeding, limb dismemberment causes weapons to be dropped, and direct strikes to vital organs can end a match instantly. Fighters move with a heavy, clumsy, and unpredictable physicality where every step, swing, and stumble is governed by physics. Jank, wobbly controls and occasional movement snags near walls are inherent to Gladio Mori’s physics engine, but they also add to the overall charm of the game.

You wouldn’t immediately think it based on the game’s simplistic visual presentation, but there is a high degree of realism to those same physics. Weapons and armour behave according to real-world properties: a heavy hammer causes a staggering blow but can spin you out if you overcommit, while a precise thrust with a blade lets you exploit a gap in enemy plate armour. This in turn makes combat not only feel realistic but also tactical and unpredictable. The angle of your shield actually matters, as is minding your distance and learning which anatomical weak points to target. Deep customisation options allow you to craft your own warrior to your liking. This isn’t just achieved through user-created skins that affect your appearance and physical movement but also through a robust system that lets you animate custom attacks frame by frame. When you create a custom attack, you directly control character limbs, timing, and strike arcs. Custom moves can be directly shared with the community too.

The high degree of customisation naturally leads into Gladio Mori’s multiplayer gameplay, where you can show off your combat prowess and flair. The game boasts a single-player arena mode where you rise through ranks, gain fame and unlock gear, but it does feel like it largely serves as practice for multiplayer more than anything else. Not to dismiss single-player, mind you: the in-game tutorial gets you up to speed rather quickly, and adjustable match speeds help you practice timing and distance. There are also three difficulty levels to mess around with before you inevitably face off against other players. Gladio Mori supports online crossplay for up to four players alongside local split-screen gameplay. As fleshed out as Gladio Mori is, it does remain a one-trick pony, which makes it difficult to judge the game’s value vs. length. We estimate the single-player content to be around ten hours. That may not sound like much bang for your buck at €15.99. However, once you factor in the multiplayer, which is where the meat of the game is, that price tag starts to look a lot more appealing. There is plenty of long-term potential here, but it does depend on community-driven content, including those custom moves, and online multiplayer crossplay battles.

Conclusion

Veni, vidi, vici. Gladio Mori may only stick to a single, simple idea, but it does so exceedingly well. While the core gameplay experience may not have enough meat on its bones for prolonged single-player action, it does form the foundation for a multiplayer experience with a lot of longevity. Add in lots of customisation and community support, and you’ve got a title capable of holding its own in the arena. Thumbs up!

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SebastiaanRaats


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